22日Q&A:WG正竭力开发WOT的闪电战

来源:玩家投稿日期:2013年08月22日

【以下内容来自玩家投稿,具体内容请以国服最新公告为准】

   - World of Warplanes will officially be released on September 26th in the USA and EU

  战机世界美服和欧服会于9月26日正式发布。

  - SerB states that Russian archives are such mess that you never know, what you will find. It’s possible to dig in them only in general direction (for example “self propelled guns”)

  SerB说俄罗斯的档案相当乱,你永远不知道你会找到什么。可能只是在瞎摸(比如“自走炮”)

  - no plans to add rotating ventilators on tank models: Storm states that the rotating blades wouldn’t be visible anyway over the grill cover. French tanks with clearly visible ventilators won’t have them rotating either (SS: if I understand this correctly)

  没有加入旋转式换气扇的计划:Storm说旋转叶片将是看不见的,法系那种可以清楚看到换气扇的也不会让它旋转的。(SS:如果我理解的没错的话)

  - the infamous WZ-132 engine difference lies (apart from the 10kg weight) in the fact that the top engine has much more hp and thus is more difficult to damage

  声名狼藉的WZ-132的引擎区别(除了10kg的重量之外)在于它的顶级发动机有更高的的HP也就更难坏掉

  - installed modules are not taken into account when calculating vehicle position in the team (SS: as in, modules don’t increase/decrease MM weight, the only exception is that newly researched (stock) vehicles have limited MM for a small number of battles (5-10))

  安装模块不会被考虑到团队的排位中去(SS:模块不会影响分房权重)

  - optional reward for quests/missions (SS: as in, you pick whether you want gold or a reward tank for example) will not be implemented

  任务可选奖品的机制不会实现(SS:否则你就都会选金币或是奖励坦克了)

  - WoT Blitz is being developed as fast as WG can

  WOT的闪电战WG正在竭尽所能地开发

  - terrain deformable by tracks is not planned (SS: as in, tracks leaving holes etc)

  履带改变地形的机制不在计划之列(SS:不会有履带在低伤弄出个洞的事情发生)

  - with the implementation of Havok, not all buildings will be destructable

  Havok碰撞引擎的实现,不会所有建筑都可摧毁了

  - 2014 graphic increase will mean increased number of polygons on models

  2014绘图的增加意味着多边形模型的增加(不知所云)

  - so far, no info on historical battles will be disclosed: the mode is being developed and the ideas are changing a lot

  目前,关于历史战的信息还不会放出:模式正在开发中,想法也改变了很多

  - there are no credit/XP modifiers for fighting when your team is outnumbering the enemy team or being outnumbered by them (SS: as in, you won’t get more XP when you are fighting 6 vs 15)

  不会有银币/经验修改器用于战斗人数的差别(SS:如果有的话,你在6:15的情况下会获得更多的经验和银币收益)

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