29号Q&A:美系3线TD升空 关于补偿政策

来源:玩家投稿日期:2013年08月29日

【以下内容来自玩家投稿,具体内容请以国服最新公告为准】

   - The_Chieftain, US developer and tank expert, is pushing for a 3rd US TD line. He states there are a few tier 3 to 6′s possible, but high tiers will be a problem

  美服开发人员和坦克专家chieftain正在推动第三条美系TD的出现,他说会有一些3到6级的车辆,不过高级车会有一些问题。

  - when there is tank A and tank B, with tank A having a lot of engine power but bad terrain passability, while tank B has bad engine power but good terrain passability, it’s possible to actually test the difference by looking at acceleration: tank A will have better acceleration at lower speeds

  A车发动机马力大,履带适应性差;B车发动机功率差,而履带适应性好。测试中加速度是不同的:在低速下,A车会有更好加速度。

  - SerB posted this when asked about a single photo where the Superpershing has the “ears” on the turret.

  - SerB 贴了一张照片,超潘的炮塔上存在“耳朵”

图注

  - apparently 100 percent crews for credit won’t be implemented

  银币不能购买100%车组成员

  - historical info on the Chi-Nu Kai will be published

  本子车Chi-Nu Kai 的历史信息将会公布

  - for now, there are no tier 8 premium candidates for Japan

  暂时还没有本子8级金币车的候选车

  - experience spent on unlocking top E50/75 engines will not be compensated:

  研发了 E50/75的顶级发动机不会给于补偿的

  “What was the purpose of unlocking the top engine? Elite tank. That was the purpose, was it not? Noone needs the engine alone apart from the tank. After all the changes, the player will again recieve an elite tank. So what is there to compensate?”

  研发顶级发动机的目的是什么?精英车,这就是目的,难道不是吗?除了车辆,谁要发动机干嘛。在所有车辆变动之后,玩家都会再次收到一辆精英车,那么还要补偿什么呢?

  “You all put it as if playing the game was a hard work, that needs to be compensated. Or did you, like everyone else, play for fun? What is there to compensate? Fun time, spent in the game?”

  你们把游戏当作工作一样来看待,需要给于补偿,又或者你们像其他人样,只是为了乐趣?那到底补偿些什么?消耗在游戏中的快乐时光吗?

  - the developers decided not to increase the XP cost of E-100 in order to compensate for the engine lost, because they considered the E-100 XP cost too high anyway

  开发人员不会增加E100的研发经验,这样做是为了补偿其失去的发动机。

  - the different sound when shooting the Object 140 gun compared to T-62A is a bug

  Object 140炮的射击声音和62A不一样,这是个bug

  - the compensation policy has changed since the SU-85 case (SS: it lost its top gun and XP was compensated for it). SerB on the SU-85 case: “That was a different situation. 107mm on SU-122 for example stood outside of the main unlocking line (SS: leading to new tank) and the gun unlocking spot was clearly localized”

  自从SU85事件后,补偿政策已有了变化,SU122的107炮处于主研发线路之外,而且这个炮的研发位置显然有局限性。

  - terrain passability for the E-75 on medium and soft ground will be buffed in round 2 of the test

  二测E-75在中等和软地路面的履带适应性会加强

  - no plans to implement modern tanks into WoT

  不计划引入现代坦克到游戏中

  - the game Bigworld engine and Havok have nothing to do with the fact the modern tanks won’t make it to WoT

  现代坦克不会加入到游戏里和Bigworld和Havok引擎没有关系

  - Q: “Will obviously overpowered Object 268 be nerfed?” A: “Noobs always think other “imbalanced” tanks prevent them from pwning, they don’t blame their own game skill”

  强势的268会被削弱吗?小学生们总是认为那些厉害的车可以让自己脱离新手范畴,从没想过是自己水平的问题。

  - commander tanks (less hitpoints, bigger viewrange and radio range) are still planned, “when it’s done it’s done”

  指挥车(较少的血量,更大的视野和通讯距离)已在计划中。做好的时候就会和大家见面的

  - Foch and T57 won’t be nerfed because of whine, but because they stand out statistically

  福溪和T57不会因为玩家的抱怨就去削弱的。是因为它们突出的统计数据

  - the arty nerf statistics are already available for the developers, SerB states that all the intended goals were met

  开发人员已经有了火炮削弱之后的统计数据了,serb说所有数据信息都符合预定目标

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