08号Q&A:未来将会出现车辆自定义功能

来源:多玩坦克世界专区日期:2015年04月08日

  - Ferdinand in the game is "historical" according to Storm - with the exception of guns and engines "but that's unhistorical on almost all the tanks";

  - 费迪南德在游戏中是“符合历史”的,Storm认为 - 除了炮和发动机“,但是这(两个方面)对于(游戏中)几乎所有的坦克来说都是‘不符合史实’的”;

  - Ferdinand is reasonably popular (not too many play it but also not too few);

  - 费迪南德是相当流行的(没有太多人玩,但也不是太少人玩);

  - Historical Ferdinand setup will also not be introduced as tier 7 premium;

  - 历史版费迪南德的设置作为7级金币车不会显得太强;

  - M48 Patton will be buffed ("when it's done it's done");

  - M48巴顿将被加强(“当它完成时就会发布”);

  - Developers are considering unifying the launcher for all the WG games (RG: maybe also allow us to change servers with only one downloaded copy?)

  - 开发商正在考虑统一所有WarGaming游戏的启动器(RG:也许可以让我们变成只需要下载一个版本就可以玩不同的服务器?)

  - When reworking vehicles in HD, hightier and premium vehicles do have priority;

  - 当HD车辆模型返工的时候,高级车和金币车确实拥有更高的优先级;

  - It's possible that when historical battles return, they will also cover smaller local conflicts (but no guarantees);

  - 历史战役返回游戏中是极有可能的,他们也将涵盖小型局部冲突(但不能保证)(译者注:莫非中东战争、韩战之类的局部战争也会出现了?);

  - ARL 44 turret will be made historical when the vehicle is reworked to HD;

  - 当ARL 44进行高清模型返工时,它的炮塔将做的更符合史实;

  - It's possible artillery will be changed "not to be so frustrating for players". Storm later adds that WG "does not consider artillery to be a problem", but "there are some ideas how to solve it";

  - 火炮将很有可能改为“不那么令玩家沮丧。”风暴后来补充说,WG“不认为火炮是一个问题”,而是“对于如何解决它有了一些想法”; (译者注:这沮丧到底是对于火炮玩家还是非火炮玩家来说的呢?)

  - No planned changes to Karelia and Mines maps;

  - 没有计划更改卡累利阿和湖边的角逐这两张地图;

  - There are no plans to limit MM to less than +/-2;

  - 有没有计划将分房系统减得比+/- 2更小;

  - Limited MM premiums will be removed from sale because "they are breaking the food chain";

  - 有限分房保护的金币坦克将被停止出售,因为“他们打破了食物链”;

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