17号Q&A:黑暗沼泽会在9.9版本移除修改

来源:多玩坦克世界专区日期:2015年06月17日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】  

  The major news today is Storm getting tired/pissed with players constantly whining. He decided to stop giving any answers at all through the usual channels. However, to be fair, he made also a poll to find out whether players want more answers the same way as until now or not. So far, 62 percent are in favor of current answer system, 14 percent are mostly satisfied, 12 percent are not happy with vague answers and would prefer Storm to not write if he can't be concrete and 12 percent don't want him to write anything at all anymore. In the comments of the said post however, Storm continued to answer the same way and seems happy to do so. (RG: Storm, That's just the way it is)

  今天的主要内容是,Storm对玩家不断的抱怨感到厌倦。他决定不再通过之前的渠道回答任何问题了。尽管如此,公平起见,他还是弄了个关于玩家们是否还想要跟现在差不多的回答方式的投票。迄今,62%的玩家表示希望保持原状,14%玩家表示很满意,12%的玩家对那些模棱两可的回答不满意,希望Storm别再写那些他自己也不确定的东西,还有12%玩家根本不希望Storm再写下去。在之前Storm的Q&A那篇的评论中,Storm继续像以前那样回答问题,看起来还是挺高兴来回答的。(保持原样就好了呢。)

  - KV-4 isn't imbalanced because it has full MM - if it had limited MM, it would be;

  KV-4并不imba(过于强大),因为没分房保护。如果有,那就有点厉害了

  - Q: "Return SerB and Zlobny to development!" A: "I cannot say anything. Too internal info."

  Q:“让SerB大人和Zlobny回来搞开发吧!”A:“这我不方便说。都是内部信息。”

  - the perk/skill overhaul is not concrete yet, developers are simply thinking about various options;

  技能与特长重制尚无定论,开发者们只是简单地考虑了各种可能选项

  - T-54 prototype will not be buffed;

  T-54原型车不会加强

  - Storm admits he plays only very little;

  Storm承认说他玩的很少

  - Storm reads practically all the Russian feedback posted on Livejournal;

  Storm读了发表在Livejournal上的几乎全部俄服反馈

  - Storm states he would love to answer more questions where he knows the answers but he cannot (is not allowed to);

  Storm说他其实是愿意回答更多他所知道的问题的,但很遗憾他不能(不被允许)

  - According to Storm the current MM weight system with 10 percent tolerance (difference between teams) has issues that need to be fixed;

  根据Storm,现在的分房系统下,双方权重误差在10%以内的允许范围有一些问题,需要修复

  - The post-battle info is bugged, the system doesn't transfer correctly the data about who killed what tank, it will be fixed. The type of battle will return as well (will replace the 9.8 version with the pre-9.8);

  战后统计信息有bug,系统传输的击杀信息并不正确,会修复的。战斗类型等内容也会回归的(像9.8之前那样)

  - The time limit between feedback and reaction to it (for example adding features) is 3 months at least (unless it's a bug);

  反馈发出后WG那边有所反应的时间限制是至少3个月(除非是bug)

  - Interface issues fixes will be implemented in 9.9;

  界面问题修复会在9.9

  - Improved anti aliasing and a large pack of optimization will come in 9.9;

  改进反锯齿和大量优化也会在9.9

  - The new anti-aliasing will be "the same as in the Witcher" (modified TXAA, it doesn't eat a lot of FPS but improves the picture nicely);

  新的反锯齿会“和Witcher中的一样”(改进型TXAA,能很好地提升画面效果而不怎么损失帧数)

  - The most pressing issues of personal missions were already fixed, now the further PM development is pushed back a bit by other tasks;

  个人任务中最急切的问题都修复了,更多的问题被一些其他的任务挤到后面去了

  - Storm reacting on a player saying that he moved to War Thunder: "It's good that there's a choice. I am serious."

  Storm对于一位玩家说他去WT工作的回应:“有这么个机会是极好的,说真的”

  - Swamp will be fixed/removed in 9.9;

  黑暗沼泽会在9.9移除修改

  - The Domination mode will be developed in the future further and it will come in other forms, Storm cannot however say what forms;

  攻坚战在未来还会继续开发,也会以其他形式到来。Storm不能说是什么形式(车库战呗)

  - Developers are currently satisfied with personal missions status, there are currently no plans to develop them further.

  开发者们现在对于个人任务进度挺满意的,现在没计划继续开发新任务

  And some info about Xbox One WoT:

  还有一些Xbox One版WOT的信息

  - The Xbox version was installed more than 5 million times;

  Xbox版安装量已超过500万

  - Xbox One and Xbox 360 players will play on one server together;

  Xbox One和Xbox 360玩家会在一个服务器上玩耍

  - Both consoles will share progress, tied to Xbox Live;

  两种操作平台会共享进度,这与Xbox Live绑定

  - There will be 4K support.

  会有4K支持的

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