09号Q&A:百夫长AX的极速加强符合历史

来源:多玩坦克世界专区日期:2015年07月13日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

   Hello Warriors, 



  大家嚎~

  Daigensui, is available to answer any questions you may have about the new Japanese heavies, post them in the comment section bellow and I will pick some to be answered.:)


  Daigensui正在回答日本重型的问题,如果你有问题可以发到Rita的博客里,Rita会拿一些去问的

  Storm is now asking players what they consider more important - gameplay or historical realism? There is a tendency of RU players to request less realism and more gameplay. Players request "removal of selective historicism" ("historical values only used when it suits WG"), Storm answers that if historical data is available, historicity is used. If the data is missing, WG does whatever they want.


  Storm现在在问玩家游戏性和历史性孰轻孰重的问题。俄服玩家倾向于游戏性,历史性靠边站。玩家请求“移除选择性史实主义”(历史数据只在符合WG时才使用),Storm回答说如果历史数据可用,历史性就会使用。如果数据缺失,WG就想做啥做啥咯

  - Wargaming is now able to produce more than 13-15 HD models a patch;


  WG每个版本能做13-15个高清模型

  - Patch 0.9.10 will likely bring as many HD models as patch 0.9.9;


  9.10版本大概会和9.9带来的高清模型数量一样多

  - For now Storm cannot confirm the complete content of 0.9.10;


  Storm现在也不能确定9.10的完整内容

  - The switch of render from square to circle will be finished soon;


  渲染距离由方变圆很快就会完成

  - Q: "M6A2E1 with finalized T29 turret will appear in the game?" A: "Why would it?";


  Q:“用T29顶级炮塔的M6A2E1会加入游戏?”A:“为啥会?”

  - Action X will not get HESH gold shells because "they are considered one of the weakspots of the current FV4202";


  百夫长AX没继续用HESH金币蛋是因为“HESH金币蛋被认为是现在FV4202的劣势之一”

  - The improved 53 km/h of Action X is historical, this speed was achieved during tests in South Africa (Olifant suspension);


  百夫长AX的53极速是史实的,在南非的测试中达到了这一速度(用Olifant悬挂)

  - The T-62A turret actually has the armor schematics of regular T-62 turret, the T-62A turret itself was different and possibly less armored;


  T-62A的炮塔实际与T-62的炮塔装甲分布相同,但T-62A本身的炮塔有所区别,可能没这么多装甲

  - It's actually possible for Action X to have a better armored turret than it is now based on some other data, WG is waiting for test results first however;


  基于其他数据,百夫长AX实际上是可以有更好的炮塔装甲的,不过WG还在等AX的测试结果

  - Regarding possible buff of E-100 in connection with the Japanese heavies: "First we will have a look at how the Japanese are doing";


  有关E100有可能到来的加强与日本重型的关系:“首先我们会看看日本重型的表现的”

  - Rebalanced Highway was removed from testing: "We'll think about what should be done with it."


  重平衡后的州际公路在测试中移除了:“我们会考虑该怎么做的。”

  - TXAA is blurring wheels, tracks and gun barrels too much, developers know about it. It will be introduced anyway but in the future this will be hopefully fixed.


  新的TXAA反锯齿使轮子、履带和炮管模糊的过分了。无论如何这还是会加入,未来很有希望修复

  - The fact the ingame FV4005 doesnt have autoloader is historically correct;


  游戏中FV4005没弹夹是合乎历史的(游戏中是FV4005 Stage II,历史上4005一阶似乎是有弹夹的)

  - VK4502B is unhistorical and Storm admits it;


  VK4502PB是不历史的,Storm也承认这一点

  - Storm doesn't consider War Thunder very realistic either: "Many things there are simplified as well."


  Storm也不认为战争雷霆有多真实:“那儿的很多东西都简化了。”

  - Storm doesn't like the "hitting weakspots such as cupolas does reduced damage" solution: "You shoot a tank with a 1000 damage gun at 500 meters, you do only 400 damage. Does that seem right to you?"


  Storm不喜欢诸如“打观察塔这样的弱点减少伤害”的解决方案:“你在500米处用1000伤害的炮黑枪,却只打了400,这样好么?”

  - The T110E3 weakspot under cupola won't be fixed, it's intentional;


  T110E3观察塔弱点不会移除,是故意的

  - Improving the role of armor too much? "To have impenetrable tanks actually sucks as well. At first we will deal with general issues of armor and shells and then we will have a look at specific vehicles";


  装甲角色提升得过分了?“硬的无敌的坦克也翔一样。首先我们要解决装甲与炮弹的普遍问题,之后再考虑特定战车”

  - Developers are discussing what to do with gold ammunition.

  开发者们还在讨论金币蛋怎么解决

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