30号Q&A:车组技能彻底重做 酋长的答疑

来源:多玩坦克世界专区日期:2015年08月31日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  Behold! Here is the Q&A:

  - Putting 4K textures in WoT is too resource-expensive for now;

  现在弄4K纹理简直就是资源浪费

  - It's not yet decided whether such textures will come in the future;

  还不确定4K纹理会不会在未来加入

  - Visual weather will not be implemented: "Why introduce it, so that people with weak PC's disable it because it lowers their FPS and good players disable it because it interferes with their gameplay?"

  视觉天气效果不会加入:“加它干嘛,老爷机报废,高玩会嫌弃其影响发挥”

  - Really many people have special effects in sniper mode disabled;

  很多人在禁用狙击模式仍有特效

  - Currently WG is developing a variant of complete crew and perk overhaul so that the current issues would disappear (useless perks, missing crew members when switching to another tank - or "radiomen in then barracks" issue, zero alternatives when selecting which perks you want first).The main idea is "one crew as an entity without each crewmember having different perks" - not like in WoWs but something around that idea.

  WG现在在开发车组及技能特长的彻底重置,会解决现在的所有问题(包括没用的技能、换坦克时车组数量改变、通讯兵失业、一技能基本没别的可选等问题)。主要想法是“将车组视作整体”不分开学技能——跟WoWs里不完全一样但有那个意思

  - It was never MM's goal to make mirror teams;

  分房系统的目的从来就不是让两边队伍配置完全一致

  - Some players are proposing a rollback to classic versions of Malinovka, Murovanka etc. - Storm: "So you want to return the great camping game "who camps more in the bushes"?"

  有些玩家希望还原蹲坑懦夫卡、穆勒万卡等地图的之前版本——Storm:“你想回到哪个‘比比谁蹲得更深’的游戏?”

  - It's possible to introduce vehicle component physics (for example shaking antennae, fuel tanks falling off) even without Havok;

  有可能加入战车零件物理效果(比如天线抖动、油箱掉落),不用Havok引擎也可以

  - The tank control feature where if you stop pressing "W" the tank immediately stops was made intentionally to make the tank control easier;

  只要一松开前进键(默认W)战车会立刻停下来的控制方式是特意为了让控制更简单而做的

  - There are developers who completed the individual missions (people with 70 percent winrate and higher), according the Storm they did not abuse the developer function of being able to select which map they want to play in random battles;

  有开发者完成了个人任务(拥有70+胜率的大神),据Storm说他们可没有滥用开发者的权利去在随机战中选地图

  - High end PC's have "more than sufficient" performance in WoT, "nobody needs 100+ FPS";

  高端PC运行WoT时“更高效”,“要100帧有什么用”

  - Q: "I need 100+ FPS!" A: "Yeah? And what famous cybersports team are you playing in? What prizes have you won?" (he later adds that in WoT, there's no noticable difference between 60 FPS and 120 FPS, FPS stability and conversion of excessive FPS to image quality are more important);

  Q:“我就要100帧!”A:“哦?你在哪个知名电竞俱乐部任职?你赢得过什么奖?”(后来他补充说WoT中60帧至120帧没显著区别,将过多的帧数转化为图像质量更为重要)

  - There is no FPS guarantee in WoT, all that depends on PC configuration;

  WoT不会保证你有多少帧,都取决你自己PC的实力啦

  - The Chieftain situation is complicated according to Storm. The vehicle that is standing in Bovington is called Mk.2 by the Bovvy workers. Wargaming made a 3D scan of that vehicle. When the scan was already done, they found out that it's not a Mk.2 but a Mk.6. The armor model was taken from the Bovvy Chieftain as well (RG: two things - first, the 120mm frontal armor Chieftain is a myth, spread by wrong sources, second - not all armor parts could be measured, a part of the Chieftain armor model is pure guesswork);

  据Storm说,酋长的问题很复杂。博文顿博物馆人员称那里的酋长是Mk.2,然而WG对其整体扫描后发现其为Mk.6。装甲模型也都取自博物馆的酋长(RG:一、酋长120mm前装甲的说法是瞎说的,来源错误;二、并非所有的装甲都能测,有些部分是推测的)

  - Storm confirms: Chieftain will keep its 750hp engine and 55 ton weight. It will have really thin hull but a really, really good gun.

  Storm确认:酋长会保留750hp的引擎和55吨的车重,其车体装甲很脆弱,但主炮超赞

  - There were no other tier 10 British HT candidates than the Chieftain (a player was promoting Listy's "Super Conqueror" with improved armor, this was not considered: "Unfortunately, there's not a single word about armor, only the words of this guy (Listy) without any proof unless I am misreading it") - Storm later learns that it was Listy who measured the Chieftain and Conqueror for Wargaming and backs off a bit, it's possible the "Super Conqueror" will go somewhere else instead;

  除酋长外没有其他的女王10级重型候选人(有玩家提供了Listy的“超级征服者”,装甲上加强,但并没有纳入考虑范围:“不幸的是只有Listy这个人的个人说辞,如果我没漏看的话这些说法没有任何支持”)后来Storm了解到,为WG测量酋长和征服者的人就是Listy,于是作出让步,“超级征服者”可能还会在别的地方出现

  - The only reason FV215b is getting replaced is the fact it's made up, otherwise statistically it's okay;

  换215b单纯是因为这车属(SerB大人的)捏造产物,数据上倒是不错啦

  - WG will not implement existing mods officially: "the problem is in bugs and performance loss": "some modpacks on certain PC's eat up 50-60 percent of performance and certain popular modpacks increase number of crashes by an order of magnitude". The fact your PC doesn't suffer from FPS drops caused by mods doesn't mean other PC's don't have that. Modmakers are also not bound by any rules, they can make whatever mods they want without considering bugs of performance issues while Wargaming cannot implement some functions due to serious FPS losses on some PCs. An example would be the XVM minimap that makes some PCs lose a lot of FPS.

  WG不会正式加入现存mods:“问题在于bug和降低表现”:“某些插件包在特定电脑上能吃掉50-60%的性能,特定受欢迎的插件包会将崩溃几率增加几个数量级。”你的PC上没出现帧数下降不代表别人的电脑不出问题。Mods制作者也不受任何规则约束,既不考虑bug又不考虑性能影响,想做啥就做啥,但WG不能加入这些在某些电脑上严重降低帧数的功能。栗子之一是XVM小地图,掉帧严重,不会加入

  - Many functions previously implemented by mods were already implemented into the game officially, this process will continue;

  之前很多mods的功能已经正式实装游戏,这还会继续下去

  - Flash game UI will not be reworked to another platform;

  游戏的Flash UI不会重做到其他平台

  - Multi-turret mechanism: "For a few vehicles only, why do you need that?"

  多炮塔机制:“就几个车能用,要他作甚?”

  - Hydraulic suspension: "For two vehicles, why do you need that?"

  液压悬挂:“就两个车能用,要他作甚?”

  - AA vehicles: "There are no planes in WoT, why do you need that?"

  对空战车:“WoT里又没有飞机,要他作甚?”

  - Wheeled vehicles: "Those would go to tier 5-6 max, why do you need that?" (RG: This is not true. Wargaming made about a year ago a full branch proposal for French wheeled vehicles and armored cars);

  轮式战车:“撑死了算作5-6级,要他作甚?”(RG:这可不对,WG早在一年前就做了整条法国轮式战车线和装甲车)

  - Storm later adds that the vehicle types listed above would be played only a few players;

  Storm后来又补充说上述几种战车只会有少数玩家玩

  - Wargaming is developing "many features that will introduce diverse gameplay";

  WG在开发“增加游戏多样性的很多特性”

  - It is not technically possible to make the client play the replays of old versions;

  技术上不可能让客户端播放旧版录像

  - French tier 5-7 guns do have different damage for AP and APCR rounds, this is a bug and will be fixed;

  法国5-7级炮的AP和APCR伤害不一样(那门105,AP均伤300,APCR均伤330),这是个bug,会修复的(早干嘛呢,玩了几年了)

  - More rewards for top 3 players of losing team are not planned since the losing team could consist entirely of players who played really bad and WG does not want to reward crap gameplay;

  没计划给失败方排前三的玩家更多奖励,因为失败方可能全都是贰比玩家,而WG可不想奖励这种糟透的游戏性

  - Storm is not the WoT project leader (RG: he's the chief developer);

  Storm不是WoT项目的总负责人(开发者的头头儿而已。。)

  - The map distribution changes were made for the newbies to learn to play easier. It was not possible to let experienced players to play on more maps on lower tiers because this produced long waiting queues.

  地图等级重新排布是为了让新手更容易适应游戏(并一定程度上遏制涂油)。不可能让老鸟们在更多低级地图上飞啦,因为这会导致长时间排队

  - There will be an improved tutorial in the future;

  未来会有改进教程

  - Wot-news vehicle statistics are NOT a proof of anything when it comes to WG;

  Wot-news上的战车数据对WG来讲不能证明任何东西

  - Practically nobody is playing tier 2 premium tanks;

  基本没人玩2级金币车

  - Current online numbers in WoT are higher than those last year during the same time;

  WoT现在的在线人数比去年同期有所提升

  - Chat 2.0 core was already programmed - interface, not so much (only partially);

  聊天系统2.0已经编程了——界面而已,没啥更多

  - There are no immediate plans for new winter and desert maps;

  暂无新的冬季地图和沙漠地图计划

  - The current 9.10 map distribution is final but there will be a patch with some changes, the 9.10 patch is already compiled;

  现在9.10的地图分布是最终的,不过还会有少量改动的版本,9.10已经压包好了

  - Developers are still considering "solving" teamkilling by removing the possibility to do damage to allies.

  开发者们还在考虑通过移除队友伤害来“解决”TK问题(顶菊花怕不怕?)

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