11日Q&A:游戏画质在未来将获显著提升

来源:多玩坦克世界专区日期:2015年09月14日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  10/09/2015 Q&A

  Here it is:

  - Regarding the players complaining about lag and packet loss: no amount of WoT optimization will make the data travel faster from server to WoT and vice versa;

  对于玩家抱怨lag和丢包的问题:WoT再怎么优化也不能让服务器与客户端的数据传输速度更快。

  - Current clientside Bigworld has nothing to do with the original Bigworld engine, it was reworked over the years to a WG-only engine;

  现在客户端的BW引擎跟以原始的BW引擎一点关系都没有,几年间一直在重做,已经变成WG独有引擎了。

  - In 9.9 more than a half of the game engine code was switched to a "different engine";

  9.9中超过半数游戏引擎代码都被改写到“另一个引擎”上了。

  - Soon the new WoT engine will be heavily upgraded further;

  很快WoT引擎会进一步重大升级。

  - This upgrade will bring significant improvements to performance and image quality;

  上述升级会带来性能和图像质量的显著提升。

  - Storm states that the number of spotting rays will not form a whole globe (removing the "ray" system): the rays will stay and will continue to run from the tank viewports to the spotting points of the tanks that are within the vehicle viewrange (spotchecks are not made against vehicles outside of viewrange altogether).

  Storm说射线型点亮判断不会变成球形(移除“射线”型点亮系统):点亮射线仍会从坦克的观察点延伸至视野内敌方坦克的点亮判断点(即通过连线的方式检测是否点亮,而不是以视野为半径形成球体来整体检测点亮——大概是为了节省游戏资源)(不检测视野外敌方战车)。

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