Storm的Q&A:火炮重平衡方向基本确定

来源:多玩坦克世界专区日期:2015年09月14日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  Hello warriors,

  here's a big Q&A from recent official WG stream with Storm

  在刚刚Storm做的WG官方视频中回应了一系列问题:

  - Storm confirms the upcoming artillery overhaul. The biggest problem with current artillery system is its randomness - this should be mitigated by turning artillery into "debuffers" (see previous article - smaller alpha but applying crew debuffs)

  - Storm确认了即将到来的火炮重制。当前火炮机制最大的问题就是它的“随机性”——这可以通过把火炮角色转变为施加“减益状态”来解决(昨天的新闻提到了:通过大幅降低火炮伤害但提高火炮精度并给予火炮压制敌方车组的能力)。

  - WG is planning the same artillery features as in AW: players will be able to see that they are being fired at by arty - and they will also see where roughly is the arty firing from

  - WG对火炮的未来研发方向就是抄AW的嘛: 玩家被火炮瞄准的时候会得到警报,他们也能获知敌方火炮开火的大致位置。

  - current version of new motion physics in testing is much closer to the final model than the previous test was, now the focus is on testing whether the new physics don't stress the servers too much. If there are no problems, it is very likely that this variant will appear on live server

  - 正在测试的这一版本的动态物理系统已经非常接近最终版本了,当前焦点就是测试新的系统会不会对服务器造成太大负荷。如果没什么问题,就很可能出现在游戏中了。

  - developers are working and will continue to work on optimization so the game keeps its performance when new HD features are added. The clientside is almost completely reworked and has nothing to do with original Bigworld

  - 开发团队正在而且也将继续致力于游戏优化,这样才能在更多新的高清元素加入游戏时保证游戏的良好运行性能。客户端在一次又一次的小修小补后已经完全大变样了,和刚开始时用的Bigworld引擎已经没有什么关系了。

  - currently MM is not working perfectly, WG knows about the issue where for example one team has one tier 10 and the other has five. It will be fixed. The issue where one player plays the same maps over and over again will also be fixed.

  - 现在的分房机制运行并不完美,WG已获知一些问题,比方说一边队伍只有1辆10级车而对面却有5辆。这个问题会修复的。玩家反复进同一张地图的问题也会修复的。

  - there are plans for new tanks for a couple of years ahead - the closest new branch is Czechoslovak. Each patch will bring a couple of special (event) and premium tanks too.

  - 接下来几年新坦克线推出计划——下一个新线将是捷克斯洛伐克线。每推出一条线都会有一系列的活动和金币坦克。

  - developers will add multiturret mechanism, multigun mechanism and amphibious tanks, maybe even wheeled vehicles

  - 开发团队将会加入多炮塔机制、多主炮机制、两栖坦克,甚至还可能出现轮式战车。

  - there are ideas to completely overhaul the crew system in WoT to resemble the one in WoWs (one "crew"). At the same time the perks and skills will be reworked to add gameplay variety

  - 有一个将WoT车组系统完全重制的主意,做成像WoWs那样只有一个“乘员”。与此同时,车组技能/特长也会重制,以增强游戏多样性。

  - currently, maneuverability and armor of tanks are inferior in importance to firepower, devs plan to change that by increasing maneuverability (new physics) and penetration nerfs

  - 当前坦克的"机动"和"装甲"的重要性要低于"火力输出",开发团队计划通过提升机动性能(新物理效果)和削弱穿深来改变这一现状。

  - historical battles are not scrapped and will return in PvE form. First PvE will come in the form of new tutorial.

  - 历史战并没有被遗忘,它将以PvE模式回归。初代PvE模式会出现在新的新手教学中。

  - new modes and gameplay are represented by Domination, it is almost ready

  - 新模式和游戏体验将通过巅峰战展现,这些新玩意儿快完成了。

  - the implementation of "saying thank you" to good players (as the opposite of reports for bad ones) depends on how well will this feature do in WoWs

  - 对玩得好的玩家“通报嘉奖”机制(对玩得烂的玩家也会有负面报告)的实施计划要看它以后在WoWs中的表现。

  - XP for tanking will come soon

  - 很快会有抗伤害拿经验的。

  - developers are still working on Havok but it stresses player PC's and servers too much

  - 开发团队还没有放弃Havok引擎,但是它对玩家的电脑和服务器造成太大负荷了。

  - it's possible tanks with tier 11 and higher will appear

  - 可能出现11级或者更高等级的坦克。

  - developers will continue to fight illegal mods and bots

  - 开发团队将把反对黑科技与挂机的斗争坚持到底。 

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