07日Q&A:火炮数量回升已影响游戏体验

来源:多玩坦克世界专区日期:2015年10月08日

  【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  06/10/2015 Q&A

  Here it is:

  - 88 L/56 in WoT won't be buffed in penetration because it would mean all the vehicles with this gun would have to be rebalanced;

  WoT中的短88炮不会有穿深加强,因为这意味着所有用这门炮的车都要重平衡。

  - Japanese heavies are really popular when compared to other the Asian vehicles;

  比起其他亚洲车,本子重型是很受欢迎的。

  - FCM Pak 40 was removed from sales because it's operpowered;

  FCM Pak 40开山刀(F系3级金币TD)下架是因为太强了(奖章批发者)。

  - Foch 155 and Object 268 won't be changed for now;

  福煦155和268工程暂时不改动。

  - There are still variants what to do with Foch (like giving it a 120mm gun instead of the 155mm);

  对大福煦的改动有多种方案(如换一门120mm炮)。

  - FV101 Scorpion won't come in 2016;

  女王系轻型FV101天蝎不会在2016年到来。

  - There are only few vehicles planned to be implemented in next 5 years in WoT

  近五年中计划加入的战车少之又少。

  - It's possible the French heavy branch without autoloader will appear in 2016

  法系不带弹夹的2线HT可能会在2016年出现。

  - Hungarian and Swiss tanks will only appear as German premiums

  匈牙利和瑞士坦克只能以金币车的形式出现在德国科技树里了。

  - Captured tanks are basically scrapped

  缴获坦克的想法基本都放弃了。

  - Cybersports effectiveness is questionable according to Storm, there are only few veiwers

  据Storm讲,电子竞技对WoT影响的有效性存疑,毕竟观众太少了。

  - Team Battles are doing nice (10 percent of players participate), there are plans for further updates

  团队战7/54表现不错(10%的玩家参与其中),有进一步升级的计划。

  - It's possible more maps will be removed in order to transfer maps to HD faster

  为了将地图也尽快高清化,有可能会移除更多地图。

  - Dragon Ridge, Severogorsk and North-West were all removed because of the altitude differences between various paths

  香格里拉、别洛戈尔斯克和西部小镇被移除是地势高差(导致走廊化)的锅。

  - According to Storm the best maps in the game are the oldest from the beta test

  Storm说最好的地图是那些从内测走来的地图(如锡城)。

  - Kharkov, Windstorm and Stalingrad are the maps with lowest performance

  哈尔科夫、飓风小镇和斯大林格勒的性能是最差的。

  - Kharkov is doing fine gameplay-wise

  然而哈尔科夫的游戏性是不错的。

  - A desert map for lowtier battles will come, no new desert maps for higher tiers are planned though

  为低级准备的沙漠地图会到来的,但是没有为高级准备的新沙漠地图。

  - there will be a special fun mode for Christmas - they thought about Tank Biathlon but decided not to do it for now

  会有为圣诞节准备的特殊娱乐模式——他们想过了坦克冬季两项,但暂时不打算做。

  - Havok was tested on Stalingrad map, the result was poor: critical overload of RAM and processor. Then they tried to cut buildings into four pieces only to reduce the stress - that didn't end well, looked bad, they need more pieces

  Havok引擎在斯大林格勒上测试了,造成的结果很糟:内存和处理器严重过载。然后开发者们决定把建筑拆成四块来降低压力——结果也不好,看起来很差,需要多分几块。

  - New Havok physics will come in small parts (stuff hanging on tanks, destruction of small objects etc)

  新的Havok物理效果会以细小部分的形式到来(如坦克上挂载物件的晃动、小物体的摧毁效果等等)。

  - WG is planning the landscape to be deformable by explosions

  WG在计划做爆炸导致的地表变形效果。

  - In new Historical Battle mode, bots will play lowtier tanks

  在新的历史战模式下,会由bot(机器人)来饰演低级坦克。

  - It's possible to build an Israeli branch with a lot of clones (like the Chinese branch)

  有可能用很多克隆车来组建以色列线(就像天朝线那样)。

  - The most common resolution in WoT is 1366x768 (laptop)

  笔记本上WoT最常用的分辨率是1366x768。

  - Bonus XP for tanking is in development with medium priority

  扛线奖励在开发队列里属中优先级。

  - Developers are planning to completely overhaul the equipment system just like crew skills

  开发者们在计划像重制技能和特长那样把配件也彻底重制。

  - Multi-gun and multi-turret mechanism will not come soon

  多炮和多炮塔机制不会在近期到来。

  - The amount of artillery in battles did drop but now it seems to start increasing, current artillery affects gameplay negatively (due to randomness, oneshots, the fact the players can't fire back)

  战斗中火炮的数量在之前确实下降了,但最近又有反弹的趋势,现在的火炮对于游戏性的影响是消极的(由于随机性、一炮秒、又不能还手,强行毁心情)。

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