13日Q&A:金币弹穿深过高

来源:多玩坦克世界专区日期:2015年11月16日

【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  12/13/2015 Q&A

  - Storm states that if the developers actually changedthe gold ammunition to more penetration and less damage, some vehicles wouldhave to be nerfed to compensate for this change

  -Storm表示,如果开发者真的打算将金币弹变成增强穿深、削弱单发伤害的那种弹种的话,有些坦克就需要锉一下,通过平衡使这样的修改变得合理起来。

  - The biggest problem with the "solution" of nerfing gold ammunitionto high pen and low damage is that the feeling "I always get penetrated bygold" doesn't go away and it's this feeling that makes gold ammo annoying

  -但如果真像上面说的那样改的话,“金币弹糊我炮炮穿”这种普遍的认知依旧是成立的,既不治标也不治本。高穿深正是金币弹遭人厌恶的原因所在。

  - Out of 100 shells that penetrate Maus and E-100, 80 percent are regularshells and only 20 percent are gold shells

  -打穿E-100跟老鼠的一百发炮弹中,大概80%都是银币弹,只有2成左右是金币弹。

  - The 9.12 new mode profitability is not properly balanced yet, it will beincreased

  -9.12新模式的收益平衡还没有解决,会跟进的。

  - no vehicle rebalance in 9.12? "We are busy with other things, a lot ofrebalances with come in the patch after 9.12"

  -9.12有其它的车会得到平衡吗?“我们再忙别的事,之后的版本会有大量的再平衡。”(这里问的应该是10.0计划以外的再平衡)

  - T34 is in HD, why not T30 since it's the same tank? "They are the same?At least the guns are different"

  -T34高清了,为毛T30就没有?它们不就是一台吗?“一台车吗?至少你T34一发没法打700多吧?”(T30的高清已经放出)

  - Tier 8 Japanese HT having too low penetration, why? "No comment"

  -8级本子重穿深真垃圾,为毛这么垃圾?“无可奉告。“

  - Q: "Storm, can you post a small comment on what was said by ViktorKislyi on Cyprus for the RU streamers?" A: "Small comment."

  -Q:‘Storm,你能对你们老总在塞浦路斯接见播主们时说的那些话做一个简短评价吗?“A:“好的,简短评价。”

  - Storm on Listy's Conqueror: "This is a Conqueror with 14-15mm spacedarmor, are you sure you want that?" - but later he adds that the vehicleconsidered is "this vehicle's spaced armor hull with the more powerfullyarmored turret project" (found by Listy)

  -Storm谈Listy的征服者:“加了14-15mm间隙装甲的征服者而已,你们真想要这玩意儿?”——不过随后他对这台坦克的设计进行了补充:“我们将会采用带有间隙装甲的车体,然后用上Listy找到的那个挺靠谱的炮塔。”

  - developers are planning to "do something" about troll platoons but"for now no comment"

  -对于奇葩组队开发者计划“整治一下”,不过目前“无可奉告”。

  - DirectX 11 and 12 in WoT? "Not in this version" (as in, WoT isworking on WoT 2.0)

  -DX 11跟DX 12?“不是这个版本的事儿”。(也就是在搞WoT2.0)

  - In the future, microfreezes appearing whenever new vehicle is spotted on themap will be solved by a complete rewrite of the code responsible for displayingtanks and their effects

  -敌人在地图上被点亮时造成的轻微卡顿的问题将会找个时间重写代码来彻底解决。

  - Rebalances for some LT and TD missions based on the changes made in 9.12(render)? "I cannot say"

  -9.12的渲染设定修改会不会导致LT跟TD的任务重平衡?“无可奉告”。

  - According to Storm, some of the stuff Slava Makarov said in the interview isnot correct since he doesn't deal with WoT at the moment

  -Storm表示SlavaMakarov(开发者)在前几日的采访中说的东西不是很着边际,毕竟他已经不负责WoT的开发工作了。

  - Rubikon to return? "No comment, wait for official announcement"

  -10.0的回归?“无可奉告,一切以官方消息为准。”

  本文译自Ritastatusreport 源地址:

  http://ritastatusreport.blogspot.nl/2015/11/12112015-q.html

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