29日Q&A:修复BUG是WG当前的工作重心

来源:多玩坦克世界专区日期:2015年11月30日

 【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  Developers Answers

  - the Domination mode profitability was reviewed and increased

  -攻坚战的收益问题已经讨论过了,会提升的。

  - the issues coming from pressing alt+Q in the game at the same time were not fixed by the micropatch

  -在游戏中同时按下alt+Q所引起的问题不会在接下来的补丁中被修复。(什么鬼?总之你们可以去试试看)

  - the issue where the HDD is constantly swapping in the game reading textures can be mitigated by reducing the visual effect quality in settings

  -可以通过在设置中降低画质的办法来缓解硬盘不停读取纹理的问题。

  - the bug where pressing alt didn't activate the alternative minimap icon vehicle descriptions was fixed

  -按下alt小地图上无法显示额外信息的bug将被修复。

  - Japanese TD's and Italian vehicles? "No comment"

  -日本TD与意大利线目前无可奉告。

  - developers are not concerned that the better conditions of Blitz gameplay would steal WoT players

  -开发者们并不怕闪电战的良好体验会抢走WoT的用户。

  - serverside replays will not come in 2016

  -服务器端的回放系统不在2016年的计划内。

  - Storm on ghost shells: "The ghost shell issue is vastly overblown. From 20 reports we receive for examination, only 1 or 2 are valid. This problem is as old as the game itself. There were no changes that would make this problem worse. We aren't seeing any increase of report frequency in this patch"

  -Storm谈幽灵弹:“你们把幽灵弹的泛滥程度吹的有点过头了。我们每收到20份反馈,往往只有1-2份是靠谱的。这是个老问题,更新并不会加重这个问题。总之这个版本幽灵弹的发生频率并没有增加。”

  - developers will not publish any details about the game core architecture regarding the ghost shells, because these details could be used negatively against Wargaming

  -关于幽灵弹开发者们绝不会披露任何关于游戏核心构架的内容,这些东西可能会被有心之人用去搞一些对WG不利的事情。

  - there are multiple smaller issues with the game UI and game overall (for example the panel where XP and damaged modules are shown isn't working properly), that are right now pretty hard to fix due to the "Rubikon" fuckup because all the deadlines went to hell and developers are under a lot of pressure. Some of the annoying but non-critical bugs will be fixed in the next patch, which will come relatively soon.

  -目前游戏界面和游戏本身有一些小问题(比如显示经验和被毁模块的面板不能正常工作)。主要在于坑爹的10.0泡汤后所有的日程都乱套了,开发人员压力太大。其中一些比较烦人但不严重的bug将在下一个补丁中被修复。

  - developers will be reconsidering the patch release frequency

  -版本更新频率一事上,开发者表示会重新考虑的。

  - Storm on the player concern that the bugs and issues in WoT are reaching critical level "Yea but there are no more new problems. Strictly speaking there is no more increase to the amount of problems as such. The bad thing is that the old problems aren't getting fixed and player patience is not endless. I hope along with you that the situation will improve. I will personally put all the effort in this direction."

  - 有玩家担心游戏中bug和问题的数量已到了一个危险的水平线,Storm表示:“是啊挺多的,不过都是些陈年老问题。严谨来讲,目前没有太多的新bug出 现。但不幸的是,这些老bug一直没被修复,玩家的耐心也是有限的。从我个人立场上,我也希望局势能够有所改善,我会尽我个人的努力让大家满意起来。”

  - Storm on being asked how he ses the arty issues as the main game designer: "I am not the main game designer. We have however described the way the solutions will happen earlier: we will experiment with some additional mechanics: smoke shells, artillery warning, illumination shells allowing arty to spot, crew suppression after being hit, parameter rebalance (damage, accuracy, reload, aimtime), it's even possible we will try to introduce some fixes to the matchmaker. No details yet. When we finish working on prototypes and there is more info available, then it will be possible to publish something. We are already working on these things."

  -Storm谈火炮:“我不是游戏的主设计师。不过我们先前已经讲过平衡的思路了。我们试验了好几种平衡方式:加入烟雾弹、加入火炮预警、火炮点亮用的照明弹、Debuff、参数平衡之类的。我 们也会考虑在分房上做些手脚。暂时就说这些,等我们拿出具体方案时,应该会有更多的消息放出。总之我们正在琢磨这事儿。”

  - the complaints about the Swamp map (A4 sector, some stones blocking the way), developers can't find any issue there yet

  -关于黑暗沼泽的抱怨(A4有石头挡路了)开发者们表示不明所以。

  - the reported issue where in Domination after a respawn the autoaim is not working could not be replicated by developers

  -关于攻坚战中重生之后自动瞄准失效的bug反馈,开发者们表示这个bug无法重现,也就没治了。

  - FV4202 marathon in 9.13? "No comment"

  -FV4202的置换任务能否在9.13出现?“无可奉告。”

  - developers have the situation with the T34 roof (allegedly too big a weakspot) under control

  -开发者对T34脆弱的顶部装甲有自己的打算。

  - the fact Kolohousenka didn't appear in the common test was a bug

  -超测服里捷克一级小车没有出现在车库里是个bug。

  - some players are annoyed by the Chinese 113 tank buff, the developers see no reason for the annoyance, buff is sufficient

  -有部分玩家对113的增强表示不满,然而开发者表示113的这次的BUFF已经仁至义尽了。

  - the balance department developers are playing WoT a lot

  -负责游戏平衡的伙计们是玩游戏的,所以不要再吐槽了。

  - the developers are confused by T 50/51 feedback - some claim it's overpowered, some that it's too weak

  -开发者对于捷克顶级中坦的反馈表示蛋疼——有的人说太强了,有的人说这车就是垃圾。

  - the KV-5 armor was overbuffed, the rear hull armor will be reverted to the old level

  -KV-5增强过头了,它的车体后部装甲会改成之前的数据。

  - D-10T was not changed in the test, the penetration of LB-1 and LB-1S guns however was increased to 183mm due to use of different shells

  -LB-1跟LB-1S的银币弹穿深被提升至183mm,然而D-10T的穿深不会改变。

  - there will be no FPS optimization (the issue of FPS drop after spotting an enemy) in 9.13 - 9.13 will bring a number of fixes for the previous patch, new content and some tank rebalancing, no other fixes are planned

  -帧数优化不会在9.13到来——9.13会修复一些老问题,然后加入新内容跟一些坦克的重平衡。

  - T29 mantlet was not nerfed, the description (numbers) in the garage is bugged. 279mm stays

  -T29的炮盾依旧靠谱,车库里的数据出bug了,总之还是279mm。

  - developers are removing maps from WoT based on RU public voting in past three months

  -地图的删减是基于毛服玩家近三个月的投票所决定的。

  - Fyord map was removed because the gameplay on it was considered poor

  -北欧峡湾被移除的原因是因为游戏体验太差。

  - RU players are "hysterical" about the IS-6 armor nerf in HD - Storm states that there are no significant armor nerfs in HD, the only thing is the bugged turret ring (too weak from the front, will be fixed)

  -毛服玩家对于亲爹系IS-6高清化被砍表示不能接受。然而Storm表示你们能不能别瞎说,IS-6的高清化并没有带来明显的装甲削弱,不过炮塔座圈的正面确实有bug,太脆了,会修复的。

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