02日Q&A:天空之城bug是配置太差

来源:多玩坦克世界专区日期:2015年12月02日

 【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  Storm Q&A 01/12/2015

  - developers admit: Stalingrad gameplay has issues

  开发者承认:斯大林格勒的游戏性确实有问题

  - why were all tier 8 mediums buffed and not Type 59? Because Type 59 has limited MM

  为啥别的8级车都加强了,而对59式不闻不问呢?-怪分房保护咯

  - some players are encountering issues with the proper landscape display (graphics), this is because they lack enough RAM

  有些玩家会遇到如下图所示的地面显示问题,你的内存储量不足

图注

  - after the recent micropatch, the players are complaining that the personal reserves in the "Steel Hunt" mode and the income were nerfed too hard, but neither was actually touched

  最近的微补丁修复后,玩家在抱怨围猎战中的个人储备和围猎战收益砍得太厉害了,但是明明没改动啊

  - Storm on whine about nerfed credit income: "The 'income was nerfed' whine always comes up regardless of the update content ever since the game was released. That's why I am ignoring such complaints already for a long time. Statistics will show everything."

  Storm对于抱怨砍收益的评论:“自从游戏上市后,每逢版本更新,‘收益又砍了’的抱怨就会卷土重来,这也是我早已无视掉这些抱怨的原因。数据会证明一切。”

  - Storm is apparently not concerned about the cheat mod that shows artillery positions: "The mod doesn't show the position of all arty just so by the way. It only shows the points the players saw when the enemy arty shot. On the server side, the height of the "camera" used to calculate the viewed area for tracer display is fixed."

  Storm对显示火炮位置的作弊插件(反火炮小红点)不是很关心:“这插件又没有显示所有火炮位置,只能在火炮开火时显示开火地点而已。在服务器端,用于计算观察区域内弹道显示的视角高度已经修复。”

  - Wargaming developers are reading player feedback

  开发者们在深入研读群众反馈

  - the list of most important WoT issues according to developers is: arty, matchmaker, UI and spotting system

  开发者们认为WoT最严重的问题在于:火炮、分房系统、用户界面和点亮系统

  - new personal missions? "No comment"

  新个人任务?“无可奉告”

  - the recent hotfix didn't fix the artillery traverse "twitching" completely - it was fixed for mouse, it stayed for keyboard

  最近的那次微补丁并没有完全修复火炮上帝视角转车体时抽搐的问题——修复了用鼠标操作的问题,但没修复用键盘操作的问题

  - the hole behind the KV-5 mantlet will not be made smaller

  KV-5炮盾后的空洞不会做得再小了

  - the mantlet penetration mechanism will not be changed (some players are asking for mantlets to "eat" ammo to simulate the shells getting stuck between the armor and the breech

  炮盾的击穿机制不会改变(有玩家要求炮盾能“吞”炮弹以模拟炮弹卡在炮盾和炮根间的情况)

  - shot ammunition in WoT will not be modelled as an object (with volume), it will remain a single point

  WoT中的炮弹不会建模成实物(带有体积)的,炮弹模型仍会是一个点

  - it's not possible to simply implement the map tiering on/off toggle

  不太可能简单地加入地图池开关功能

  - current sound test includes 6 different gunshot sounds depending on caliber, the range will be extended in the future

  现在的声音测试包括6种取决于口径的射击声,未来还会扩充

  - movement inertia was reduced based on whine of e-sports players so that the vehicles remain well-controllable

  由于电竞玩家的抱怨,移动惯性减小了,这样战车的操纵性还是保持了相当的水准

  - the developers are looking forward to the new motion physics feedback

  开发者们希望收到新动作物理效果的反馈

  - the players noticed that sometimes it's possible to just go and turn with the turret but you can't stop the vehicle even if you stop pressing the forward button. This is due to packet loss, the turret rotation in turn won't reach server. Packet loss can be dealt with by calling the ISP.

  开发者们注意到,有时边开车边转炮塔,松开前进战车也停不下来的情况。这是因为丢包啦,炮塔的转动不由服务器传数据(掉线了唯独炮塔可以转)。丢包问题嘛,找网络服务商解决啦

  - the sound/motion physics client is based on old client version, other things in it than the physics and sound can be ignored (such as the old personal mission variants)

  新声音/物理系统的客户端基于旧版客户端,其他东西请统统无视掉

  - tanks flipping on their roof were not removed from motion physics

  翻车机制没被移除

  - the developers are sure that the acceleration is not worse in new motion physics, they checked specifically

  开发者们确认新动作物理效果下的加速度没有变差,他们仔细地检查过了

  - the developers do not need more general feedback for now, they know what the problems of the game are

  开发者们暂时不需要一般的反馈,他们知道游戏的问题出在哪

  号外:9.13版本中IS-6高清化取消了,由于模型原因

  以上信息译自StatusReport源地址:

  http://ritastatusreport.blogspot.nl/2015/12/storm-q-01122015.html

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