25日Q&A:WOT或将拥有主动技能

来源:多玩坦克世界专区日期:2016年01月26日

 【以下内容来自多玩坦克世界专区,具体内容请以国服最新公告为准】

  Hello,

  早。

  Things are very quiet so took the day to rest, read a book (David Fletcher's "The British Tanks 1915-19") and compile a new Q&A which Slava was very kind to provide. I've also noticed your excitement over Swedish vehicles and have an article written by SP15 about some very interesting designs, I believe that will please you. :)

  今天依旧不是世界末日所以就摸鱼啦,我读了一会儿大卫•弗莱彻先生关于英国一战时期坦克的著作,然后继续为大家整理了一份来自于好人Slava的Q&A。看来你们队昨天的Q&A提到的瑞典坦克很感兴趣,SP15写了一篇相关的东西,我觉得你们会感兴趣的!:)

  Short message for Russian blogs/pages: You translated my last Q&A completely wrong and created misleading information for your community. Please if you have any questions, don't be shy and contact me over ritastatusreport@gmail.com , I don't mind help on clarifying things for you!

  不过插播一条给毛方消息:大兄弟上个Q&A你翻译错东西了哦,以后有什么拿不准的就给我发邮件吧!

  Here it is:

  以下正文:

  The ingame report system came under criticism lately. Would it be possible to give other players compliment like in Warships? Also some kind of karma for your stats like in Warships would be nice. Just to add some positivity to the game and the community.

  游戏内的举报系统一直饱受争议。为何不借鉴WOWS的模式?得到好就能给好评,我觉得这也能给社区带来正能量啊。

  Good idea, why not. But that’s not going to solve the problem of negative comments ingame - the reason for those is mostly huge gap between good players and not so good.

  好主意,为何不试试看呢?然而我想这对游戏内互喷的局面并没有太多的效用。主要是高玩跟菜鸟间的差距简直鸿沟……

  For MM improvement I'd like to see 2 things. Tier 3 and below never seeing a tier 5 tank and never seeing a battle more than 1 tier above or below.

  分房改进我有两点意见:一是3级坦克不进5级房,二是1-3级只存在+1分房。

  We plan to simplify 1-4 tier gameplay, this one will probably be included.

  我们有简化1-4级坦克的玩法的计划,你的建议很可能也在我们的讨论范围内。

  Could you ask what will become of super high alpha tanks like jaegeroo, waffen and death star?

  对于白兔、百运还有183这种单发上天的车,有平衡的打算吗?

  Alpha damage will be reworked (less dmg per shot), WT100 needs a replacement badly. HESH shells should have their own separate game mechanics

  单发伤害会统一重制的(削弱),百运问题比较大所以会直接置换掉。HESH的重制则可能会涉及到一个全新的游戏机制。

  关于分房系统:

  Personally, I like to see the algorithm be optimized to better balance out tank types and tiers between teams.

  从个人角度来说,我是比较希望看到分房的算法能够得到优化,以达到坦克车型以及等级的平衡。

  Far too often I see teams which either have: A) a huge numerical benefit in terms of the nr. of heavies they get assigned, thus creating an gulf of HP and firepower vs the other team. Or B) lack the above, due to mostly consisting of meds and turretless vehicles. Thus can be easily outplayed in terms of HP + firepower diff between the teams.

  我经常看到这些情况:①一边分到了一大帮子的重坦,靠着血量跟火力直接碾压了;②恰恰相反,全是中坦跟无头TD,然后又被碾压了……

  Players skill sometimes can make up for this, but that's a random occurrence.

  玩家的个人水平有时候能够填坑,但这种事情真心太看脸。

  关于金币弹平衡:

  On rebalancing gold - gold ammo should be better, but that doesn't always mean better penetration. How about more damage per gold shot? or super powerful HE shell? Let’s say you have a JPE100 with 299mm pen, superpowerful gold HE would be useful so you can kinda cosplay FV183mm. 420mm HEAT? Well, that’s certainly nice unless you’re on a receiving end of said HEAT.

  关于金币弹的平衡——金币弹理所应当该有着更好的属性,但不意味着就该有更高的击穿能力。如果改成加伤害的弹药又会如何呢?或者是更高穿深的HE?加入给白兔一种穿深299mm的超强金币HE,它就可以客串183了。420穿的HEAT?好吧,你自己用着当然爽了。

  Another example - some kind of a sniper tank that has regular ammo and gold HEAT.

  再举一个栗子——有一些黑枪车有着常规银币弹与高穿HEAT。

  What about replacing HEAT with subcaliber shell with a lot better speed? Say, exchange 330mm pen HEAT with 310mm subcaliber that flies at 1500m/s? So you still have a better gold ammo yet it allows you to snipe better for the price of less pen compared to old HEAT

  考虑把HEAT换成初速更高的APCR又如何呢?比如说把330mm的HEAT换成310的APCR,然后初速为1500m/s。比起就有的HEAT,这种金币弹还能让你黑得更准,黑得更爽,只是穿深降低了而已。

  On the smoke screen subject:

  关于烟雾弹的问题:

  Apparently even KV-1 had smoke emitters installed (not the version working with exhaust, just a smoke grenade attached to the tank)

  KV-1上其实就有发烟装置了。(不是昨天提到的废弃再利用发烟,而是独立的发烟筒。)

  I also promised one of you, "Hans vonLuck" that would ask a clarification to Slava on the Crew Skill idea that we talked on the Cyprus Meeting:

  能解释一下关于乘员技能重制的设想吗?

  Well there will be grindable skills such as repair or camo and active skills such as clutch braking for example. Grindable skills work passively, sixth sense for example you do nothing to use it but active skills you need to manually activate, they would work for a short period and there will be a cooldown. Let’s say you can use clutch braking skill to gain gun stabilization for 20 seconds, next time you can use it is in say 5 minutes so you have to pick the right moment, let’s say some kind of engine overload, 20%+ acceleration for 20 seconds - if you need to get close to a TD or if you need to climb an important hill, etc, use it.

  好的。我们会设置一些需要经验升级的技能,比如修理跟伪装;然后配上一些主动技能,如离合器刹车。

  举个栗子:修理跟伪装是被动技能,就跟第六感一样自动触发。

  而主动技能则需要你手动激活,这个技能会在短时间段内生效,然后进入技能冷却期。

  这样说吧,离合器刹车能增加火炮稳定性20s,下次处罚这个技能就需要冷却5分钟,所以抓使用时机是比较重要的。

  再比如加速技能——当你需要高速贴近TD,或者需要爬山的时候,这个技能能让你加速20%。

  Things like master of ramming will go there as well so at some point we plan to convert the skills and crews, there will be just one entity called the captain or commander or leader, something like that.

  以后的话,撞击专精这类的技能可能也会往这个方向改,以后车组的概念也不存在了,一整套技能只有一个技能实体,我们可能会管那家伙叫做“队长”、“指挥官”或者“车长”之类的。

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